1. Feather drop
2. Minor charm
3. Remove petrification
4. Tactical retreat
5. Acid breath
6. Boulder Dash
7. Magical Poison Arrow
8. Natures Curse
9. Summon Bloodswarm
10. Piercing Ice Shard
12. Strong Regenerate
13. Draw Blood
14. Dust Devil
15. Eroding Strike
16. Lower Resistances
17. Nullify Resistances
18. Phoenix Dive
20. Lava Core
21. Charming Touch
24. Burning Blaze
Divinity Original Sin (Original) had 139 Skills total
Divinity Original Sin (EE) has 128 Skills total
- They added skills that did not exist in the Original (I counted over a dozen, Expert Marksman and Scoundrel getting the most) and still removed enough skills so that there are 11 skills LESS than the original. (That means that there were easily 20+ skills removed...) How many "you personally used" is such a moot point it hurts; not to mention insulting... It would be like removing the White Mages from Final Fantasy I and coming into the argument swinging with "well... I never used the white mages so meh, play the new Final Fantasy I edition!" For more details on the exact changes visit the websites
-Removing of skills obviously made some builds obsolete, ie. any build that relied on said abilities. The "Leech Zombie" build for example no longer has bloodletting or the slew of helpful poison spells- at this point in time it is OBSOLETE!
-Talent that lowered AP of using Bow/Crossbow by 1AP has been removed
-Talent "Glass Cannon" has been nerf'd hard- be SURE you want it before taking! (best used on ranged champions if at all)
-Man-at-Arms talents have been nerf'd across the board, be sure to read them before taking them as they have changed from the original
- Stealth/dagger builds are worthless, sneak now has a flat massive AP cost for going into sneak regardless of level of sneak skill
- Bow now 100% > Xbows. Bow skill adds 50-55% extra damage (skill levels 5-6) while Xbow adds % crit chance and crit damage which don't affect EM skills or special arrows.
-Grenades (which are 100% new) and special arrows are very powerful early-mid game now but by mid-end game only a few are ever used ever again; learn how to craft them early on in the game or you will have lost out on the huge benefit they provide.
-There are now even more "junk items" to flood you inventory with (such as a million "keys"), so inventory management is key more than ever. In the original the only unique backpack that you could pick up was "Evelyn's", all other backpacks were labeled the same and could not be changed ("backpack"), while in the EE you gain more unique labeled backpacks, ie. "Source Hunter Backpack".
-MINOR SPOILER* at a point in the game you will find chests labeled “his chest” and “her chest”, and if you click on items in your inventory and click “send to homestead” they will go to these chests. These chests however are in a terribly awkward spot that you will find you never actually visit/ are out of the way- HOWEVER, you could click on said chests and “pick them up” in the original. This would allow you to place the chests ANYWHERE in the game! Putting them down beside a forge or by your dismissed companions would save you untold amounts of time. As of the last patch you cannot pick up this chests anymore- console players were "losing" the chests somewhere in the game and breaking the "send to homestead" so Larian decided to lock the chests down... This makes the chests 100% worthless again. Ignore the feature.
-No real changes to pickpocket, lock picking, crafting, blacksmithing, or loremaster (Etc) skills and thus are still a HUGE WASTE OF POINTS! DO NOT DO THIS! Use a crafting/blacksmithing mule and a pickpocket/lock picking mule.
- More than ever you will be wanting to keep backpacks full of +1 gear (blacksmith, pickpocket, etc) as their uses are even more limited than before
- MINOR SPOILER* Tenebrium is still worthless. Don't waste points in this skill.
-Walk in Shadows skill makes sneaking in the game obsolete (you can also steal anything in the game) and when used with the NEW SKILL Hoverfeet (also called "Winged Feet") also makes 85% of all the puzzles in the game obsolete.
- Enemies will now summon elementals that will teleport your champions onto lava at will. Be sure to pick up "destroy summon" to counter this new annoying addition to EE.
-Two handed warriors are now better early-mid game, but the NEW dual wielding fighters’ are better mid-end game. (6 AP to attack for dual early game vs 4 for two handed, end game 3 AP to attack for dual 4 for two handed) Two handed fighters are not nearly as powerful end game as they once were.
-Wands (NEW) and Staffs are useless, magic dealing weapons, that only have two real purposes; (minor spoilers*) 1. Ice wands/Staffs dealing with the "burning legion" early on in the game and 2. Master level spells that you MIGHT get on wands that MIGHT help you with the first real boss of the game. Other than that, use scrolls and forget about staffs/wands in the EE.
-Daggers are now a hard sell, they don't deal enough damage even with backstab, everything takes reduced damage from piercing, and they require too much AP/work to get yourself behind the enemy in the early-mid game to ever feel like they are contributing anything. By the end game, if you get some crafted daggers and hit 100% backstabs you will still deal some solid damage however. They now have Bad early-mid, but can become strong mid-end.
- A lot of items now have huge penalties to movement when in the Original they could have boosts.
-Sarongs no longer need Intelligence to equip
-Shields are now a hard sell. You can no longer easily max out your % chance to block with crafting + unique shields and they come with nasty penalties and destroy you damage output, Not much of any extra durability + destroys damage output = hard sell.
- There are now "novice/adept/master" level spells/skills, and your skill level no longer just determines how many you can learn, but which ones you can learn. Level 1 in a skill will give you access to 3 novice skills, Level 3 gives you 6 novice/ 3 adept, and Level 5 gives you 6 novice/ 3 adept/ 2 master.