1. Man-at-Arms/Scoundrel/Water/Fire/Air/Earth/Witchcraft- 1
2. Dual Wielding/Man-at-Arms/Scoundrel- 3
3. Witchcraft- 2
4. Water- 4 (Post lv 15)
5. Air-4
6. Dual Wielding- 5
*7. Willpower/Body Building +1-3
1. Slingshot
2 Pinpoint
3. Far Out Man
4. Bully
5. Opportunist
6. Backstab
7. Parry Master
Int/Dex/Str +1.5 (6.5/8/10)
OVERALL: One of the most powerful builds in the game. Period. Jahan builds into Shadowblade much better than this build (due to Jahan coming with two talents and +2 in Con) which means that much like Ranger build, no one in the game builds well into this build; strong recommendation to build second source hunter into this build.
How to play: For the Early-Mid game be sure to pick up all the "touching spells" ASAP, as you will find that they require little AP and their CC is beyond useful. Also, currently picking up "melee power stance" from Man-at-Arms and having it active will increase ALL damage by 20%, and since spells don't ever miss you will be getting an extra 20% damage for free as you will always have a melee weapon in hand. Play it safe and stay back until the enemies are CC'd or weak and then jump in with thunder jump/battering ram and all your touch spells (burning/freezing/shocking/decaying, etc. touch). Putting one point into scoundrel/man-at-arms and every other school of magic as well as into "dual wielding" will set you up solid early game. You should be throwing grenades like toilet paper- firestorm + toxic at a minimum- but grenades such as the frost grenade can make impossible fights pot shots. There are enough empty bottles to make over a hundred firestorm grenades in Cyseal alone, and you should be throwing just as many. Spam Midnight Oil and then toss. Firefly will also help you with this. Certain fights early on you will find people with "immune to fire aura", try to sneak in to the battle and teleport the person with the aura into the middle of your party to start the fight- that way all of his friends can be burned and you can take out the aura producer ASAP. By Mid-End game your spells will be powerful enough to take out most enemies, but you also can CC and destroy hand-to-hand with physical damage. You will become the ultimate weapon, and what you do in battle should depend entirely on the battle itself and the enemies you are fighting. B
*WIELD A DAGGER IN YOUR MAIN HAND AT ALL POINTS IN TIME*
Thoughts on Axe vs Mace vs Sword in your off hand: Maces deal crushing damage which for the first at least 50% of the game EVERY enemy you fight will take extra damage from crushing and reduced from slashing and piercing (sword/axe/dagger/and bow). Also a unique mace (which is fantastic) will always drop at the lighthouse and a decent unique sword will always drop around the same time. These factors make maces hands down the strongest weapon available levels 1-7 followed by the sword. Between levels 10-20 you will see less enemies that take reduced damage from slashing but you will still end up running into enemies that are immune to piercing and take extra damage from crushing (any statue for example), also crafted gear starts to become a thing around level 7. The mid game you will see axes start to shine because of this as well as their crafted ability to add 6-8% crit chance, but maces will never phase out of usefulness due to its crushing damage. By the end game piercing/slashing/crushing damage seem to even out entirely which mean flat damage becomes the most important factor. Because of that axes with their flat raw damage and extra crit chance are in. Frankly if you couldn't craft sword of planets or buffalo sabre at lv 22 then swords would be the weakest of the three and never really have a strong point the entire game- however, that is a very powerful combo after level 22.
Mace= Levels 1-7 Best, Levels 7-15 Mid, Levels 15-END Mid
Axe= Levels 1-7 Worst, Levels 7-15 Best, Levels 15-END Best
Sword= Levels 1-7 Mid, Levels 7-15 Worst, Levels 15-END Worst/Best
The best path for evolving off hand weapon use would be to use a mace in your off hand levels 1-7, an axe for levels 11-22 (after tenebrium addition to 6% crit axes), and then for FIN Bosses (post lv 22) use Sword of Planets (with Joshua's Spice) or a 8% crit axe or Buffalo Sabre.
Ideas from Zero7 helped with construction of this build, his link was found here: http://steamcommunity.com/app/373420/discussions/0/357284767244750359/