Ashley and Micah English
  • Home
  • About Us
    • Micah Thomas English
    • Ashley Karen English
    • Benjamin Micah English >
      • 0-2 Months
      • 2-4 months
      • 5-6 Months
      • 7-8 Months
      • 9-10 Months
      • 11 Months
    • Kalyn E. English >
      • 0-2 Months
    • Altier
    • Flynn
    • Shade
    • Raven
    • Shadowfang
    • Past Pets >
      • Tessie
      • Rascle
      • Eve
      • Gunner
  • Journal
    • Blog >
      • What's New (2020) >
        • What's New (2019)
        • What's New (2018)
        • What's New (2017)
        • What's New (2016)
        • What's New (2015) >
          • Journals (2015)
        • What's New (2014) >
          • Journals (2014)
        • What's New (2013) >
          • Journals (2013)
    • Recipes >
      • Healthy Eats
      • Soup, Salad and Sandwiches
      • Ground Meat Meals
      • American
      • Italian
      • Desserts >
        • Cakes
        • Cookies
        • Pies
        • Squares
        • Other
    • Guides/Walkthroughs >
      • DIVINITY ORIGINAL SIN EE
      • Battle Brothers
      • Fire Emblem: Awakening
      • Mount and Blade: Warband Viking Conquest
  • The II
    • Church

Party Composition

11/24/2016

11 Comments

 
PARTY OF FOUR:
For the best well rounded party (with story) make your source hunters into “Ranger Build” and “Dual Wielding Grenade Wizard”, pick up Madora and build her into the "Leadership Knight Build", and pick up Jahan and build him into your "Shadowblade". 

PARTY OF THREE:
Going just one lone wolf so that you can have a party of three is actually MUCH better than having two lone wolfs if you are playing solo. You will still get the achievement, and will also be able to dismiss that third follower which means you don't have to invest/worry about crafting/blacksmithing/etc! (see "Mule" notes if you don't understand why that is) I would obviously suggest going “Ranger Build” + “Dual Wielding Grenade Wizard” at creation and making the Dual Wielding Grenade Wizard the lone wolf so that the ranger can pick up glass cannon later in the build. Pick up Jahan and have him be the Shadowblade for a terror party. Remember, if you do this, pick up the 5 leadership on you Dual Sword/Axe Grenade Wizard as he has the "Lone Wolf" and make sure he gets a +1 Leadership helm!

PARTY OF TWO:
You guessed it, “Ranger Build” + “Dual Wielding Grenade Wizard” (You will have to replace "glass cannon" with another talent on your Ranger as glass cannon and lone wolf are not compatible)! Also, I would strongly, strongly recommend if you go with "something else" that you at least do the following:

1. Both should have level 4 Hydro (water) with Hail Attack
2. One uses bow with a level 5 Expert Marksman (elemental arrows are that useful early-mid and mid-end bows deal untold damage)
3. The OTHER one uses grenades (pinpoint/slingshot) 
4. Both end up over 15 Int after items and gear (for max CD)
5. Both use summons first round of every serious fight
6. Take lone wolf AT CREATION, as the extra points you gain per level are NOT retroactive

What you put in the hands of your other person is up to you, dual just has the easiest/highest damage output every playthrough because of Tormented Souls.

THOUGHTS ON PARTY COMP:

- More people in your party the easier combat becomes, the less people the more difficult 
- Less people means less inventory management, more means more
- More people in your party the more different playstyles you can include, less means less
- Henchmen are soulless boring husks and companions are not much better, source hunters are done very well, so the more followers the more you have to deal with weak story, the less followers the better the story feels. 

In my opinion if you want to go for the best experience the game can offer you will go two lone wolfs and play with a friend (suggested builds above for two person party); if you are great at the game and want more of a challenge make sure you are on tactician. If you are playing solo then I would suggest going four party, as leveling up your people and putting gear on them etc. is most of the "fun" in single player IMO... Why/who would go three party then? Most likely people who are playing solo who want the "lone wolf" achievement...

But What About A Pure Party?

Get asked this a lot...

Q: "If you built a 'pure build' party what would it looks like?"

1. Knight (Madora); Unchanged from the guide save for removing of magic (for if she could cast magic she wouldn't be "pure" now would she?), she is your "pure" two-handed man-at-arms knight.

2. Wizard (Jahan or Elessa); 4 in Water, Air, and Witchcraft with 1 point in all the other schools. Dual wands for the +2/4/6 stats you can get from them but don't waste point in dual or wand skill. You would also have to give the unique summon of the game (Nick) to this person as well as all scrolls, as they are the only "magic users"... This would be your "pure" magic wizard. 

3. Ranger (Source Hunter 1); mostly unchanged from guide... Stats change to Dex (7/10/12) Per/Spd (6/7/8) and magic you obviously would have to get rid of (can't have her not being "pure" now could we?) Remove "far out man" talent but mostly everything else can stay the same. Bring E.M. to 5 and pick up two master level E.M. skills. This is your "pure" bow/expert marksmen ranger.

4. Tempest (Source Hunter 2); Take pinpoint and slingshot and then bully, backstab, opportunist, and parry master for talents. Stats would be Dex and Str (7/9/11) with Con (6/7/8). Dual a dagger in your main hand and an axe/mace/sword in your off hand. Bring dual wielding/scoundrel up to 5 and man-at-arms up to 3. Put some vodoo dolls on him/her because, tempest? This would be your "pure" backstab dual wielding grenade throwing tempest. 

ROLEPLAYING: If you were taking the "pure party" further and wanted to role play, the consequences of traits be damned, your Tempest would most likely be independent, egotistical, renegade, blunt, materialistic, heartless, pragmatic, and vindictive with the rest up in the air, while your Ranger would be altruistic, independent, righteous, spiritual, and compassionate with the rest up in the air. Obviously that would make things more difficult for some situations. 

OVERALL: Frankly with a grenade thrower and a special arrows shooter levels 1-15 won't be that much more difficult, per say, battles will be longer and thus damage taken will go up- the biggest issue would be not wasting AP/turns on people who only had certain skills, ie. "destroy summon". Levels 15-FIN you will have to be doing all your master level spells on turn 2 because you won't have scoundrel's "adrenaline" skill (unless you cheated and didn't go "pure"!) which means that you will have to count on sneak attacks and/or round two+ fights which = more difficult. Impossible? Hardly. You would still have all the master skill available that crush 15-FIN just less repeats...
11 Comments
Billy
11/26/2016 06:25:37 pm

Hi,

Just found your site.

For a classic, pure party I was thinking:

Ranger
Wizard (ele with fire and geo)
Jahan
Madora

What do you think? How would you build those out?

Reply
Ssenkrad_II
11/27/2016 11:34:05 am

The only builds that I show (flesh out) in my guide are the ones listed because they are frankly the best in the game and if I showed other "alternative builds" fleshed out people WOULD get confused and complain- has happened in the past...

In this section I tried to answer a question that I get a lot, which is "what about a pure party like ___" meaning "ranger, warrior, thief, wizard"

What you asked is "can I play with wizard, wizard, ranger warrior" and my answer is obviously "of course".

Will it be harder? Yes. Impossible? Obviously not! Will you flesh out specific builds for me? I don't have to time to flesh out specific builds for everyone who wants a specific build- I would suggest a Divinity Original Sin EE Excel spread sheet program to build something out yourself in that case!

Thanks for reading the guide, this is more of a "min/max guide". If you have any specific questions about my builds that I have not already answered I would be more than happy to get into specifics on those.

Reply
levi
5/19/2017 10:13:56 am

Been reading your guide, and in my second play through I want to try 2x Lone Wolf on Tactician with your Ranger and DW Wizard Grenade builds. How would you adjust the order of talents to account for Lone Wolf? For example do you get Pet Pal at 3 or at 7? etc
Thanks for all the work that went into these guides!

Reply
Ssenkrad_II
5/25/2017 02:35:01 pm

For Ranger just replace glass cannon with lone wolf, take lone wolf at creation, and take the rest of the talents in the order listed.

For GW take lone wolf at creation with pinpoint talent. The rest of the talents are listed in order of importance so you won't get the last talent listed.

Reply
Lush
7/5/2017 04:03:39 am

Which of the 2 would you use for crafting in this case? I assume you would put 1 point in Crafting, Blacksmithing and maybe Lore? Using items to buff up to 5? Also Lockpicking? Just curious how you handle that part without a mule since your guide focuses on using one.

Thank you again for all the hard work you have done with the guides.

Ssenkrad_II
7/5/2017 01:24:43 pm

@Lush

Crating, blacksmithing etc I would put on the one that I had the corresponding trait that increased said skill.

Lockpicking is almost entirely worthless, wouldn't put a single point in.

Loremaster is great if you are new to the fantasy genre. if you however understand that water does well against fire etc etc there's really no point in it. If you have +1 loremaster gear for identifying that would be enough but there's also the option to have people in the shops identify items for you.

Sorceree
10/2/2017 11:31:51 am

Hey man, I followed your guide for vanilla DOS EE and loved it! It was so much fun but I was wondering what your party would be with a 4 person character creation mod?
Your advice is much appreciated :)

Reply
Helkar
10/14/2017 10:23:53 am

First of all, thanks for the guide.
How the party of 4 would change (if at all) if taken into consideration Elessa?

Reply
Thuringwethil
11/12/2018 01:57:41 pm

Why madora and not simply another damage dealer with leadership attached? You already show us that 2h is low damage especially compared to bow or mage, so why not just take bairdotr or a good henchman instead and spec her for pure bow+leadership? Madora isn't exactly used for tanking anyway since there is no aggro.

Reply
Ultritch
6/8/2019 04:52:51 pm

Hey... So, in the case of Pure Party, for the Tempest class, should I follow your "3. Wild Card Build: Shadowblade" guide? Thank you!

Reply
Miami Gardens M4M link
11/3/2024 04:20:48 am

Great blog youu have

Reply



Leave a Reply.

    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.