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General Combat Tips

11/24/2016

2 Comments

 
​- Line of Sight (LOS) and Crowd Control (CC) are the two most important things to consider when playing DOS. When the enemy loses LOS with you (most likely due to smoke) they will 1st try to regain a LOS before doing anything else; this means that all you have to do is set people on fire and create a trail of fire/smoke all the way to you and watch as the enemy runs throw the fire to get to you burning and dying along the way. When above tactic does not work CC will turn "I can't win this fight!" into "they didn't even touch me..." Don't ever underestimate the power of the "low AP costing CC skill/spells" as enemy that is frozen/knocked down/ shocked/petrified/ etc will not be able to deal ANY damage to you or your party.

- Enemies are suicidal. No, not just "suicide bombers" that appear is almost every game (why is that? So lame!) I mean the enemy is programed to "win at all costs". The player thinks and controls his group with the mindset that "killing everything isn't enough, I also can't let anyone die" as well; whereas the AI will set fire to half of their allies if it means taking just one of you down. What do you take from that? The players who do REALLY WELL in DOS are those that don't "RUSH IN!" but rather "sit back, and let the enemy come to me". This will do a couple things, 1. Make the enemy waste AP coming to you, 2. Limit the chances of having one of your people go down in smoke, and 3. Allow you to manipulate the environment. If you are running amok then your area of effect (AEO) abilities will end up doing more harm than good. 

-Frost grenades thrown at enemies will not only freeze them, but will cause those not immune to knockdown to fall as soon as they try to move. Very useful and will turn some hard battles into pot shots. 

- If you "miss click" and find yourself running when you should be attacking, immediately click "right mouse" as that will cancel your movement and not waste all your AP

-If you are sure you wish to attack and don't want to risk movement, try holding Ctrl down for ranged attacks (if you can’t see the enemy) or simply right clicking the enemy and selecting "attack" if you can see the enemy. 

- Immune to fire (or whatever) aura's are annoying. Try to sneak into the fight and start the fight by casting "teleport" on the enemy with the aura and bring them into your group; this will remove the aura from all his allies and set you up to take the aura enemy down ASAP. 

-Your teleport pyramids can be useful for starting some fights in the game; throw your pyramid down a ways back and if the battle starts off "very much in the favor of the enemy" teleport back to your dropped pyramid and make them come to you on your terms. 

- Casting haste on a friendly champion who is frozen is a great way to get him/her unfrozen while giving them a boost.

- Use scrolls... Seriously, don't waste time with wands that cripple your load out. Scrolls>Wands hands down...

- Poison explodes on fire, this makes the combo "firestorm grenade + toxic grenade/poison arrow" lethal early-mid game
2 Comments
Biig
5/27/2017 07:36:50 am

I'm continually impressed with the organization and value in the content you provided on this site. Thank you!

Teleporting enemies, never even considered it!

Reply
Erica Rogers link
3/9/2021 10:55:32 pm

Nice bllog you have

Reply



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    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.