http://divinityoriginalsin.wiki.fextralife.com/Traits
Traits changed from Original to EE. In the original you saw a lot more variation in possible "good trait outcomes", in the EE there really is only "one right answer". Traits are gained when choosing different dialogue choices that the player will be presented with. Below is what you should be shooting for and why.
Independent: it is simply better than obedient, a 100% independent is also needed for a hard quest later on in the game and achievement!
Compassionate: Backstab is now somewhat worthless even on the class, let alone other classes, and it might feed into a hard quest latter on in the game as well.
Altruistic: I go with altruistic because money is totally worthless end game where as people's opinion of me is not; it means I can be caught stealing more before they fight me. Not to mention the fact that most quests force you to go altruistic if you wish to maximize XP gains...
Righteous: leadership is an amazing skill whereas pickpocket is currently trash to begin with. Money is obsolete end game and you can only pickpocket a person once for a total of 2k? Worthless!
Blunt: Immunes are simply better than whatever the counter offer is everytime!
Bold: after the "sneak nerf" there is absolutely zero reason to invest in sneak or focus on bonuses to it.
Romantic: lucky charm = more chances to pick up gear, crafting items, etc. while on your journey. Crafting’s benefits stop at lv 5 (having 6, 7, etc. is totally worthless) and getting +1 gear is NOT difficult, let alone using a mule to craft for you. The ONLY reason I can see pragmatic being useful is if you went with "two lone wolfs", and even then +1 crafting gear would still be more important...
Forgiving: Immunes are simply better than whatever the counter offer is every time! Needing a 100% forgiving trait is important for quest in game and achievement!
Spiritual: Immunes are simply better than whatever the counter offer is every time!
Traits changed from Original to EE. In the original you saw a lot more variation in possible "good trait outcomes", in the EE there really is only "one right answer". Traits are gained when choosing different dialogue choices that the player will be presented with. Below is what you should be shooting for and why.
Independent: it is simply better than obedient, a 100% independent is also needed for a hard quest later on in the game and achievement!
Compassionate: Backstab is now somewhat worthless even on the class, let alone other classes, and it might feed into a hard quest latter on in the game as well.
Altruistic: I go with altruistic because money is totally worthless end game where as people's opinion of me is not; it means I can be caught stealing more before they fight me. Not to mention the fact that most quests force you to go altruistic if you wish to maximize XP gains...
Righteous: leadership is an amazing skill whereas pickpocket is currently trash to begin with. Money is obsolete end game and you can only pickpocket a person once for a total of 2k? Worthless!
Blunt: Immunes are simply better than whatever the counter offer is everytime!
Bold: after the "sneak nerf" there is absolutely zero reason to invest in sneak or focus on bonuses to it.
Romantic: lucky charm = more chances to pick up gear, crafting items, etc. while on your journey. Crafting’s benefits stop at lv 5 (having 6, 7, etc. is totally worthless) and getting +1 gear is NOT difficult, let alone using a mule to craft for you. The ONLY reason I can see pragmatic being useful is if you went with "two lone wolfs", and even then +1 crafting gear would still be more important...
Forgiving: Immunes are simply better than whatever the counter offer is every time! Needing a 100% forgiving trait is important for quest in game and achievement!
Spiritual: Immunes are simply better than whatever the counter offer is every time!