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Traits

11/24/2016

1 Comment

 
http://divinityoriginalsin.wiki.fextralife.com/Traits 

Traits changed from Original to EE. In the original you saw a lot more variation in possible "good trait outcomes", in the EE there really is only "one right answer". Traits are gained when choosing different dialogue choices that the player will be presented with. Below is what you should be shooting for and why.

Independent: it is simply better than obedient, a 100% independent is also needed for a hard quest later on in the game and achievement! 

Compassionate: Backstab is now somewhat worthless even on the class, let alone other classes, and it might feed into a hard quest latter on in the game as well. 

Altruistic: I go with altruistic because money is totally worthless end game where as people's opinion of me is not; it means I can be caught stealing more before they fight me. Not to mention the fact that most quests force you to go altruistic if you wish to maximize XP gains... 

Righteous: leadership is an amazing skill whereas pickpocket is currently trash to begin with. Money is obsolete end game and you can only pickpocket a person once for a total of 2k? Worthless!

Blunt: Immunes are simply better than whatever the counter offer is everytime! 

Bold: after the "sneak nerf" there is absolutely zero reason to invest in sneak or focus on bonuses to it. 

Romantic: lucky charm = more chances to pick up gear, crafting items, etc. while on your journey. Crafting’s benefits stop at lv 5 (having 6, 7, etc. is totally worthless) and getting +1 gear is NOT difficult, let alone using a mule to craft for you. The ONLY reason I can see pragmatic being useful is if you went with "two lone wolfs", and even then +1 crafting gear would still be more important... 

Forgiving: Immunes are simply better than whatever the counter offer is every time! Needing a 100% forgiving trait is important for quest in game and achievement!

Spiritual: Immunes are simply better than whatever the counter offer is every time! 
1 Comment
Jokse
11/28/2019 04:26:14 am

If you're gonna be using a leadership knight (Madora preferably), you might as well ignore spiritual and go for materialistic to get that loremaster (as you're gonna be immune to fear anyways). It's sometimes useful to check enemy resistances if you don't have them memorized

Reply



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    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.