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5. The Mule

11/24/2016

3 Comments

 
Q. What is "The Mule"?
A. "The Mule" as a companion where their entire function is to do nothing more than to "mule" items for the party.

Q. How does it work?
A. Once you open up your "homestead" you will have an area appear called "hall of heroes", this is where dismissed companions go and wait for you to pick them up again. Dismiss a companion by talking to them and "asking them to leave the party", then talk to the companion that you have set up to be your mule (Bairdotr has been voted "most likely to be mule" 6 games running...) and ask them to join the group. Dump gear such as ore, branches, etc. on to them for current or later use.

Q. What talents/stats should I give "The Mule"?
A. Pick up "scientist" talent as well as "packmule" and dump all their stat points into Str- this will allow them to carry a massive amount of weight. Then put your crafting, blacksmithing, and loremaster +1/2 gear on them. As they level up, put ability points into crafting, blacksmithing, and loremaster so that after gear bonuses all of those skills are a 5+. Add into tenebrium skill as soon as you get some of the ore and wish to coat your weapons with it- most useful when done between levels 13-20. 

Q. What are the pro's for doing this?
A. None of your main 4 champions need to put a single point into any of those skills. You can pick up everything in the game and not have to worry about your own inventory getting messy. You don't have to hassle with putting +1/2 gear on and off your main four. Crafting/blacksmithing/tenebrium damage is beyond useful. 

Q. How often do you go back and use your mule?
A. Every level (or couple hours, whichever comes first) I go back to homestead, dismiss Jahan or Madora and pick up Bairdotr (who has been voted most likely to be my mule 6 games running...). She (Bairdotr) identifies all the gear I found, I then do my merchant run and finish (after doing all my purchases) with my blacksmithing/crafting before I dismiss her and pick Madora/Jahan back up and continue.

Q. Does this work with dual lonewolfs?
A. Obviously, no, which is one of the biggest "con's" to going with a dual wolf team. 

Q. Does this work with henchmen/hirelings or only companions?
A. Only companions. Companions (the four) will auto level up with the source hunters even when not "in the party" while hirelings/henchmen will not.
3 Comments
thetrueavatar
12/14/2016 11:34:20 am

Just some tips I have found usefull while using a mule:
- You'll be able to trade attribute for reputation when you reach the demon's portail. I have trade every stats except force and reach 24 as reputation which I implies I have 100% kindness with every npc. I guess this has a impact on price.
- I have decided to go with 2 mule. Bairtrod for master ok knowledge and wolfgraff for crafting.

Reply
zion6
12/15/2016 07:28:04 am

Why do you add Tenebrium skill? Does this affect crafting at all or just allow you to handle it? Once you add it to a weapon can anyone use it without getting rot?

Reply
Ssenkrad_II
12/15/2016 09:40:49 am

You have to have a single point in Tenebrium to use/hold tenebrium/tenebrium weapons or you will get rot- you get a free point in the skill by reading the book found in Sacred Stone or by completing the tenebrium quest found in Silverglen.

Having a 3 in tenebrium (mule) will allow the mule to add tenebrium damage to crafted weapons, as shown in my crafting/buying video near the end.

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    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.