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The Four Elemental Rooms

11/24/2016

3 Comments

 
The Four Elemental Rooms are found in front of the central statue at your Homestead. You will be unlocking the individual rooms’ one at a time over the course of the game as you acquire bloodstones. Each elemental room contains an Elemental that sells high-level skill books of their element.

You will choose which elementals to unlock when as you gather Blood Stones in the game, eventually unlocking all rooms’, the question is what order should you unlock them.

1. Ice Elemental: the ice elemental is clearly the strongest beyond any doubt, having both Expert Marksman skills (including Vampiric Arrow, Rain of Arrows, etc.) as well as all of you water spells and water essence. Water and E.M. are the two strongest schools in the game and they both come on this elemental, as well as water essence producing the best grenade in game in the "Frost Grenade= water essence + empty grenade". Win-Win-Win. 

2. Wind Elemental: Storm is nice but this is mostly taken for the scoundrel skills which this elemental sells as well, as well as Lightning Grenades = air essence + empty grenade. Those pesky novice skills are needed on everyone in your party and it can be hard to find them all, let alone early on- get the wind elemental 2nd to make sure you have all your scoundrel skills locked down asap, also as many lightning grenades as you can handle.

3. Earth Elemental: Earth has some of if not the weakest master level spells, but comes with Witchcraft, and some Witchcraft spells seem to be tricky to find, as well as the earthquake grenade = earth essence + empty grenade. Pick this one up next.

4. Fire Elemental: Meteor Shower frankly is not hard to get ahold of (or craft) and neither are any of the Man-at-Arms skills, as well as having the weakest grenade. Pick this up last due to the fact that you will most likely not even use Meteor Shower (other than with scrolls), that the Man-at-Arms skills are the easiest in game to acquire, and the fire essence + empty grenades producing the weakest of the four grenades.
3 Comments
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9/4/2023 07:27:40 am

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7/11/2024 02:29:47 am

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2/12/2025 02:35:37 pm

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    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.