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Changes From The Original to Enhanced Edition

11/24/2016

18 Comments

 
- Skills that have been removed from builds that were in Original:
1. Feather drop
2. Minor charm
3. Remove petrification
4. Tactical retreat
5. Acid breath
6. Boulder Dash
7. Magical Poison Arrow
8. Natures Curse
9. Summon Bloodswarm
10. Piercing Ice Shard
11. Restoration
12. Strong Regenerate
13. Draw Blood
14. Dust Devil
15. Eroding Strike
16. Lower Resistances
17. Nullify Resistances
18. Phoenix Dive
19. Terror
20. Lava Core
21. Charming Touch
22. Self-Medicate
23. Bloodletting
24. Burning Blaze

Divinity Original Sin (Original) had 139 Skills total

Divinity Original Sin (EE) has 128 Skills total

http://divinityoriginalsin.wiki.fextralife.com/Skills 

http://divinity.wikia.com/wiki/Skills_(Divinity:_Original_Sin) 

- They added skills that did not exist in the Original (I counted over a dozen, Expert Marksman and Scoundrel getting the most) and still removed enough skills so that there are 11 skills LESS than the original. (That means that there were easily 20+ skills removed...) How many "you personally used" is such a moot point it hurts; not to mention insulting... It would be like removing the White Mages from Final Fantasy I and coming into the argument swinging with "well... I never used the white mages so meh, play the new Final Fantasy I edition!" For more details on the exact changes visit the websites

-Removing of skills obviously made some builds obsolete, ie. any build that relied on said abilities. The "Leech Zombie" build for example no longer has bloodletting or the slew of helpful poison spells- at this point in time it is OBSOLETE!

-Talent that lowered AP of using Bow/Crossbow by 1AP has been removed

-Talent "Glass Cannon" has been nerf'd hard- be SURE you want it before taking! (best used on ranged champions if at all)

-Man-at-Arms talents have been nerf'd across the board, be sure to read them before taking them as they have changed from the original

- Stealth/dagger builds are worthless, sneak now has a flat massive AP cost for going into sneak regardless of level of sneak skill

- Bow now 100% > Xbows. Bow skill adds 50-55% extra damage (skill levels 5-6) while Xbow adds % crit chance and crit damage which don't affect EM skills or special arrows.

-Grenades (which are 100% new) and special arrows are very powerful early-mid game now but by mid-end game only a few are ever used ever again; learn how to craft them early on in the game or you will have lost out on the huge benefit they provide. 

-There are now even more "junk items" to flood you inventory with (such as a million "keys"), so inventory management is key more than ever. In the original the only unique backpack that you could pick up was "Evelyn's", all other backpacks were labeled the same and could not be changed ("backpack"), while in the EE you gain more unique labeled backpacks, ie. "Source Hunter Backpack". 

-MINOR SPOILER* at a point in the game you will find chests labeled “his chest” and “her chest”, and if you click on items in your inventory and click “send to homestead” they will go to these chests. These chests however are in a terribly awkward spot that you will find you never actually visit/ are out of the way- HOWEVER, you could click on said chests and “pick them up” in the original. This would allow you to place the chests ANYWHERE in the game! Putting them down beside a forge or by your dismissed companions would save you untold amounts of time. As of the last patch you cannot pick up this chests anymore- console players were "losing" the chests somewhere in the game and breaking the "send to homestead" so Larian decided to lock the chests down... This makes the chests 100% worthless again. Ignore the feature.

-No real changes to pickpocket, lock picking, crafting, blacksmithing, or loremaster (Etc) skills and thus are still a HUGE WASTE OF POINTS! DO NOT DO THIS! Use a crafting/blacksmithing mule and a pickpocket/lock picking mule.

- More than ever you will be wanting to keep backpacks full of +1 gear (blacksmith, pickpocket, etc) as their uses are even more limited than before

- MINOR SPOILER* Tenebrium is still worthless. Don't waste points in this skill.

-Walk in Shadows skill makes sneaking in the game obsolete (you can also steal anything in the game) and when used with the NEW SKILL Hoverfeet (also called "Winged Feet") also makes 85% of all the puzzles in the game obsolete. 

- Enemies will now summon elementals that will teleport your champions onto lava at will. Be sure to pick up "destroy summon" to counter this new annoying addition to EE.

-Two handed warriors are now better early-mid game, but the NEW dual wielding fighters’ are better mid-end game. (6 AP to attack for dual early game vs 4 for two handed, end game 3 AP to attack for dual 4 for two handed) Two handed fighters are not nearly as powerful end game as they once were.

-Wands (NEW) and Staffs are useless, magic dealing weapons, that only have two real purposes; (minor spoilers*) 1. Ice wands/Staffs dealing with the "burning legion" early on in the game and 2. Master level spells that you MIGHT get on wands that MIGHT help you with the first real boss of the game. Other than that, use scrolls and forget about staffs/wands in the EE. 

-Daggers are now a hard sell, they don't deal enough damage even with backstab, everything takes reduced damage from piercing, and they require too much AP/work to get yourself behind the enemy in the early-mid game to ever feel like they are contributing anything. By the end game, if you get some crafted daggers and hit 100% backstabs you will still deal some solid damage however. They now have Bad early-mid, but can become strong mid-end. 

- A lot of items now have huge penalties to movement when in the Original they could have boosts.

-Sarongs no longer need Intelligence to equip 

-Shields are now a hard sell. You can no longer easily max out your % chance to block with crafting + unique shields and they come with nasty penalties and destroy you damage output, Not much of any extra durability + destroys damage output = hard sell. 

- There are now "novice/adept/master" level spells/skills, and your skill level no longer just determines how many you can learn, but which ones you can learn. Level 1 in a skill will give you access to 3 novice skills, Level 3 gives you 6 novice/ 3 adept, and Level 5 gives you 6 novice/ 3 adept/ 2 master.
18 Comments
Bob Elliott
11/26/2016 07:55:01 am

Reading your guide (zion6 from Steam) Thanks for guide-videos are handy too but really confusing, obviously a ton of info uploaded up in a few days I bet. Would be nice if you made a video about your crafting and leveling strategies, choices of spells bought and when, use of the mule,how you use food while in combat etc-basically a "how to" video or 2 based on your written guide.. Also take a look at You Tube comments. I have learned a lot from your tips-you probably have the most viewed guide out there for this game. I also realize that like many guide authors, you are probably burnt out on this game and are a bit impatient to answer a million rookie questions, but it happens when people start using your guides.
Thanks

Reply
Ssenkrad_II
11/27/2016 11:19:29 am

1. The videos on YouTube should be in a "better order", in the guide itself they are simply found by clicking on the links in red.

2. Crafting/gear videos will be up shortly

3. Leveling strategies? Everything I have to say about this is in the builds section...

4. Spell bought when is strongly dependent on what spells show up in vendors as it is random. In the Spells/Skills/Items/
​Abilities Specific section of the guide I do already go over which skills/spells are the most effective between what levels.

5. Use of the mule will be in crafting video

6. Using food in battle is done only by Madora with 5 star diner and they are used just like potions- ie. use when low on health. The + stats on the food is secondary and is a waste of AP to take simply for those stats- encourage would be a better use of AP if that was your goal... Everyone else in your party should be using potions/healing spells.

7. I do look at the comments on YouTube and have been answering the actual questions

Reply
Bob Elliott
11/27/2016 11:45:01 am

Thanks! I really do appreciate the work you did/do. As eveidenced by my viewing and comments-it means I'm paying atention.

Thanks Micah

thetrueavatar
12/30/2016 01:22:28 am

Usually, I don't play twice the same game with the hard mode. However here I found that tacticiaan mode very interesting. While the challenge was fun at the very begining because we were only 2 now I feel it a bit too easy(I'm in front of the first boss). Can you tell me if there are still challenge combat even if I follow your guide ?

Reply
Ssenkrad_II
1/1/2017 06:03:17 pm

The three hardest fights in the game in tactician are

1. Raddagoth (almost impossible to cheese)
2. Ragequin (in tutorial dungeon, don't even have to fight)
3. First fight of the game

Two of them can be avoided entirely and the first fight is so early in the game that it really isn't a bummer if you drop in Honor Mode... So to answer you question no, there really isn't any "hard fights" even on Tactician/Honor mode if you follow the guide/suggestions for "setting up the fight" in the videos...

If you find you want it to be harder you will have to handicap yourself- the easiest of which would be dual lone wolves.

Reply
thetrueavatar
1/2/2017 01:12:11 pm

Ok. Thank you for your explanation. In fact, I should have started directly in tactician mode... I'll then wait for DOS 2 to be out instead.

Andrew
1/9/2017 08:19:26 am

"Daggers are now a hard sell" . . .. Does this mean your dual wielding dagger build needs a total rework or is it still just about the speed?

Reply
Ssenkrad_II
2/5/2017 09:46:08 pm

Builds do not need rework, dual daggers will deal less damage but the extra speed will compensate in extra AP late game for magic.

Reply
Ian
2/5/2017 01:17:03 pm

Without doubt, the most comprehensive 'Amateur' Guide for any game I have played in the last 20 years.
You could have put this all in a Guide and sold it, it is that good.

Many Thanks

Reply
Ssenkrad_II
2/5/2017 09:48:08 pm

Thanks for the kind words!

Reply
iSangama
2/5/2017 06:19:19 pm

Great guide! I was looking through your 'favorite games' section and decided to pick up Dragon Age. Do you happen to have any tips for that one, esp in regard to spell/ability synergies?

Reply
Ssenkrad_II
2/7/2017 11:10:54 pm

It's a great game, one of my favorites. I have thought a lot about doing a guide for it, even though it is an old game. The nexus has mods for the game some of which are musts.

Reply
MadLovin
5/17/2017 09:38:36 pm

An excellent guide, it has made me think differently about how I'm playing the game. However, you don't talk about the Compendium of Mortal Techniques or Tome of Body Mastery... at least not from what I have found.

Reply
Ssenkrad_II
5/25/2017 02:39:04 pm

In the end game stats video I believe I mention it. It is not "required" in any of the builds. I mention the +1 Int/-1 Per book explicitly in the Jahan Build section.

Reply
Dustin
10/3/2017 02:20:34 pm

This guide saved my game are you planning on doing one for Divinity original sin 2? Please say yes your suggestions and step by step builds was so helpful.

Reply
iSanghama
9/1/2018 04:05:29 pm

I really enjoyed this guide for DOS:EE, it’s outstanding. Any chance you will do a similar guide for DOS2?

Reply
Anon
1/5/2025 03:01:04 am

Almost scientific treatment of the games mechanics! Great guide! The videos are bit long winded but necessary to understand your reasoning.

Thanks for sharing!

Reply
Roberto Carreras
2/5/2025 08:26:25 pm

Ty so much brother , this guides are still being read in 2025.

Reply



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    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.