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General Gameplay Tips

11/24/2016

11 Comments

 
- Pick up an “oil barrel”, a "water barrel", and an “ooze barrel” ASAP in the game. (Minor spoiler*) There is an oil barrel and an ooze barrel right outside the western gate of Cyseal where you find out the fate of the legion soldiers being sent to the lighthouse, and water barrels can be found all over in Cyseal. 

-Keep backpacks such as “Evelyn’s Backpack” and “source hunters backpack” around as they are the only ones with names, the rest just say “backpack”; it can get very confusing which backpack holds which items, but if you know that “all your quest items” go into the “Evelyn’s Backpack” and your "grenades" go into one "source hunter" backpack and your "elemental arrows" go into the other, this will save you untold amount of time. You should have a backpack/storage for grenades/parts (Source Hunter), arrows/parts (Source Hunter), quest items (Evelyn's),+1 gear (pouch), and keys (New red backpack found before first fight of game) at the very least. Crafting/Blacksmithing items can/should be dumped on a mule. 

-Having points in sneaking, pickpocket, lock picking, crafting, blacksmithing, or loremaster on ANY of your main four champions is a WASTE OF POINTS STILL! DO NO DO THIS! Having two champions that you DO NOT use spec’d  one (Bairdotr) +5 crafting/blacksmithing/loremaster +3 tenebrium and the other (Wolgraff) +5 pickpocketing/bartering/lockpicking will work 100% of the game. When you level up, go back to your “home/base” and dismiss a champion and then pick up the champion that you need (if you need to craft or to identify and sell). Also, if you have/find ANY items that have +1 to any of those abilities, KEEP THEM IN A BACKPACK, if you really find that you want to pickpocket someone put on the gear pickpocket and then put the gear back in the backpack… 

- The same tactic as above should be used with any items (other than weapons) that add +Str. By the end game your crafting will allow you to put tormented souls to use (+2 Dex/Str) on top of any bonuses already on the weapon. This means that a dual can see his Str raise by 4-8 points with his two weapons. The problem is that some end game weapons (Sword of Planets and Buffalo Sabre post lv 20) will have a Str requirement of 14 to equip; however if you put items into your champion that raise his/her Str to 14, equip the weapons, and then take off the gear that increased his Str to 14 you will still be able to hold the weapons as they are now equipped and giving you +4-8 Str. You just need to make sure that you have more than 14 Str when you take the items off!

- MINOR SPOILER* You get 1 free point in the skill "Tenebrium" when you complete a quest or read the skill book, which means you will not get rot by touching the stuff. As far as items, normal weapons/uniques are simply better than their Tenebrium counterparts, so putting further points into the skill would be a waste... If you really want to put points into Tenebrium on your "crafting/blacksmithing" bench-warming champion so that you can add that type of damage to your weapon, you can, but all of the end game enemies will be healed by Tenebrium so its actual shelf life would be short... That skill is still broken in the EE (it was in the original as well) and just isn't worth the investment! You might get LUCKY and find a great Tenebrium weapon and wish you had points invested in it, but the uniques (such as the unique bow) will always be in the game and will still be solid endgame once you upgrade them, and they don't require you to waste a single skill point to use...

-Having someone in your party at ALL points in time with "Walk-in-Shadows" and "Winged/Hover Feet" scoundrel skills IS A MUST! 

-Pick up every single "cooking pot" you can find in the game... They are immune to lava and thus can be used to cover ANY trap vent in the game! Also, remember to get tornado, winged/hover feet and destroy summon to deal with the lava in the game. Destroy summon is important for dealing with early enemy summons that will teleport your champions onto nearby lava! (SPOILER* this is a huge deal early on in the game when you face "The Twins"/ "The Burning Legion".)

- Also with cooking pots, combining them with certain fires (ie. the fire right next to the Silverglen waypoint portal) will create a "mobile kitchen" that will spawn in your inventory. Keep it in your inventory and enjoy the benefits of a mobile forge/stove for your crafting needs that weighs nothing. 

- Sometimes you won’t be able to throw your pyramid from your inventory through a hole in wall, but if you put your pyramid on the floor and then throw the pyramid from the floor through the hole in the wall it seems to work 100% of the time
11 Comments
elessar
1/2/2017 05:59:42 am

5 bartering for a member that you do not use is not recommended in my opinion because this NPC has zero reputation and thus she gets (in my case Bairdotr) worse prices.
Bairdotr with 5 barter, 4 charisma, 0 reputation gets worse prices than my source hunter with 2 barter, 4 charisma, 9 reputation.

Reply
Ssenkrad_II
1/2/2017 09:46:15 am

The original suggestion I made is for one mule (Bairdotr) to have 5 in Blacksmithing/Crafting/Loremaster and a 3 in Tenebrium and another mule (Wolgraff) to have a 5 in Lockpicking/Pickpocket/Barter... Because of "Stench" you are correct, having barter on her is a waste of time but frankly I don't bother picking up a mule for selling anymore due to having way too much money and nothing to buy (original was better for this)

I have updated guide to be clearer, thanks

Reply
biig
5/27/2017 07:31:39 am

I thank you for this content! I followed the link from your youtube video, and I find it invaluable!

Reply
Serk The Drunk
1/4/2018 04:11:31 am

I just want to thank you so much for this!! You are my ambassador of Quan!! 8-D

Reply
Anaam Zen
7/16/2018 10:30:31 am

None of the champions have loremaster in your build - how would I know which enemies are immune to what and weak to what?
playing tactician using your build strictly but wouldn't it be easier if I had intel on the enemy?
When i played normal mode it saved me many times...
Any reason you don't use loremaster on your champs?

Hope you're still monitering this thread btw.
ty for awesome guide

Reply
eclipse
1/11/2019 09:16:20 pm

I can only assume the guide creator does not monitor this excellent guide he wrote anymore. For your question. I think the creator is a very expierenced player with multiple playthroughs.

He just does nto need the information loremastr gives you anymore since he aleady remembers the most important stuff and weakness as well as immunities of the enemies.

Reply
Ssenkrad_II
1/11/2019 10:58:12 pm

I don't remember a single time loremaster on an enemy helped me or could/would have helped me. Every time a weakness was "useful" that weakness was already brutally self evident to me- ie. "water hurts fire"or explained explicitly in the game, ie. "piercing weapons do bad vs skeletons"...

I monitor comments still, I frankly don't remember this one. Most of the time I have to simply respond and point people to where the answer is already in my guide, sometimes I get frustrated and just let them find it on their own.

I obviously don't do this full time or for a job, and taking literally hundreds of hours to make the guide has taught me a lot about gamers in general.

Scuba
2/14/2019 05:41:46 am

This is a random question that i may be overlooking but am I supposed to be keeping my barrels on my SH the whole time or the mule. If they should be on my hunter then should i be looking for jewelry with telekinesis or coming back when i level up

Reply
John
11/19/2023 03:10:15 pm

The guide definitely should have explained the purpose of that. It's honestly super weird to say "pick this up early in the game" with no explanation why. The author probably assumed everyone reading this already played the non-Enhanced edition and already knew their purpose?

The Oil/Water/Ooze barrels are only used for one thing: Crafting. You use them for things like making "oil mugs" to improve movement speed penalties on heavy armor, or making poisoned weapons or arrow tips, etc.

As for what you do with them:

- If you use the Cyseal crafting area, just place them there next to all the forge and anvil stuff.
- If you use a crafting mule (a character that doesn't join you on adventures, and you only use it for crafting), then you can just keep them in its inventory. Be sure to give it the "Pack Mule" talent to double its carrying capacity though!

Reply
Ben
6/6/2022 07:38:37 am

How do you offload lockpicking to an unused character? Does this mean you have to go back through dungeons/etc after you have cleared them out, to go pick any locked chests/etc?

I haven't played through the game much--is most lockpicking only needed in towns/etc? Or would you frequently be having to backtrack to unlock locked items?

Reply
Leonard Gates link
2/14/2024 07:23:00 am

Thanks ffor writing

Reply



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    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.