-Keep backpacks such as “Evelyn’s Backpack” and “source hunters backpack” around as they are the only ones with names, the rest just say “backpack”; it can get very confusing which backpack holds which items, but if you know that “all your quest items” go into the “Evelyn’s Backpack” and your "grenades" go into one "source hunter" backpack and your "elemental arrows" go into the other, this will save you untold amount of time. You should have a backpack/storage for grenades/parts (Source Hunter), arrows/parts (Source Hunter), quest items (Evelyn's),+1 gear (pouch), and keys (New red backpack found before first fight of game) at the very least. Crafting/Blacksmithing items can/should be dumped on a mule.
-Having points in sneaking, pickpocket, lock picking, crafting, blacksmithing, or loremaster on ANY of your main four champions is a WASTE OF POINTS STILL! DO NO DO THIS! Having two champions that you DO NOT use spec’d one (Bairdotr) +5 crafting/blacksmithing/loremaster +3 tenebrium and the other (Wolgraff) +5 pickpocketing/bartering/lockpicking will work 100% of the game. When you level up, go back to your “home/base” and dismiss a champion and then pick up the champion that you need (if you need to craft or to identify and sell). Also, if you have/find ANY items that have +1 to any of those abilities, KEEP THEM IN A BACKPACK, if you really find that you want to pickpocket someone put on the gear pickpocket and then put the gear back in the backpack…
- The same tactic as above should be used with any items (other than weapons) that add +Str. By the end game your crafting will allow you to put tormented souls to use (+2 Dex/Str) on top of any bonuses already on the weapon. This means that a dual can see his Str raise by 4-8 points with his two weapons. The problem is that some end game weapons (Sword of Planets and Buffalo Sabre post lv 20) will have a Str requirement of 14 to equip; however if you put items into your champion that raise his/her Str to 14, equip the weapons, and then take off the gear that increased his Str to 14 you will still be able to hold the weapons as they are now equipped and giving you +4-8 Str. You just need to make sure that you have more than 14 Str when you take the items off!
- MINOR SPOILER* You get 1 free point in the skill "Tenebrium" when you complete a quest or read the skill book, which means you will not get rot by touching the stuff. As far as items, normal weapons/uniques are simply better than their Tenebrium counterparts, so putting further points into the skill would be a waste... If you really want to put points into Tenebrium on your "crafting/blacksmithing" bench-warming champion so that you can add that type of damage to your weapon, you can, but all of the end game enemies will be healed by Tenebrium so its actual shelf life would be short... That skill is still broken in the EE (it was in the original as well) and just isn't worth the investment! You might get LUCKY and find a great Tenebrium weapon and wish you had points invested in it, but the uniques (such as the unique bow) will always be in the game and will still be solid endgame once you upgrade them, and they don't require you to waste a single skill point to use...
-Having someone in your party at ALL points in time with "Walk-in-Shadows" and "Winged/Hover Feet" scoundrel skills IS A MUST!
-Pick up every single "cooking pot" you can find in the game... They are immune to lava and thus can be used to cover ANY trap vent in the game! Also, remember to get tornado, winged/hover feet and destroy summon to deal with the lava in the game. Destroy summon is important for dealing with early enemy summons that will teleport your champions onto nearby lava! (SPOILER* this is a huge deal early on in the game when you face "The Twins"/ "The Burning Legion".)
- Also with cooking pots, combining them with certain fires (ie. the fire right next to the Silverglen waypoint portal) will create a "mobile kitchen" that will spawn in your inventory. Keep it in your inventory and enjoy the benefits of a mobile forge/stove for your crafting needs that weighs nothing.
- Sometimes you won’t be able to throw your pyramid from your inventory through a hole in wall, but if you put your pyramid on the floor and then throw the pyramid from the floor through the hole in the wall it seems to work 100% of the time