Picture of creation is provided.
Skills should be taken in the order they appear and to the level at which is recommended. For example if you read:
*example*
1. Scoundrel - 1
2. Man-at-Arms - 2
3. Air/Wind/Earth - 2
4. Water - 4 (2 pre level 15)
* Fire - 4
That means that you should first get "scoundrel skill" to skill level one, then move on to #2 which tells us to get Man-at-Arms to skill level two, then move on to #3 which tells us to get Air, Wind, and Earth ALL to skill level two (which one you bring up first is personal choice and won't have much impact if any), then move on to #4 which tells us to get water to skill level 2 and then once we are level 15 to get it to skill level 4.
Talents are set up the exact same way, take #1 talent, then #2 talent, etc. etc...
You will end up with more skill points and talents then are listed, that is when you get into *'s which are optionary based on how you are playing. In the example above that would be *Fire - 4
*example*
Str- 7/9/11
Int- 7/9/11
Spd- 6/7/8
Attr. points should be added in the same ratios as listed. At creation you will have 5 attr. points to spend, in above example you will have 7 in your two primary stats (Str and Int) and 6 in your secondary stat (Spd), thus 7/7/6. By mid-game you should be around 9/9/7 and by level 20-22 you will have put in +4 into your two primaries and +2 into your secondary, giving you a base of 11/11/8 (gear, talents, and other things will increase these numbers further).
As you level up just put attr. points in the ratios listed in build.