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Build Guide "How To"

11/24/2016

5 Comments

 
​Name of build.

Picture of creation is provided.

Skills should be taken in the order they appear and to the level at which is recommended. For example if you read:

*example*
1. Scoundrel - 1
2. Man-at-Arms - 2 
3. Air/Wind/Earth - 2
4. Water - 4 (2 pre level 15)
* Fire - 4

That means that you should first get "scoundrel skill" to skill level one, then move on to #2 which tells us to get Man-at-Arms to skill level two, then move on to #3 which tells us to get Air, Wind, and Earth ALL to skill level two (which one you bring up first is personal choice and won't have much impact if any), then move on to #4 which tells us to get water to skill level 2 and then once we are level 15 to get it to skill level 4. 

Talents are set up the exact same way, take #1 talent, then #2 talent, etc. etc...

You will end up with more skill points and talents then are listed, that is when you get into *'s which are optionary based on how you are playing. In the example above that would be *Fire - 4

*example*
Str- 7/9/11
Int- 7/9/11
Spd- 6/7/8

Attr. points should be added in the same ratios as listed. At creation you will have 5 attr. points to spend, in above example you will have 7 in your two primary stats (Str and Int) and 6 in your secondary stat (Spd), thus 7/7/6. By mid-game you should be around 9/9/7 and by level 20-22 you will have put in +4 into your two primaries and +2 into your secondary, giving you a base of 11/11/8 (gear, talents, and other things will increase these numbers further). 

As you level up just put attr. points in the ratios listed in build.
5 Comments
Zion6
11/29/2016 06:42:50 pm

Beautiful work on the illustrations. Much appreciated! Can't wait for crafting/food guide

Reply
kerodon
1/4/2018 11:46:54 pm

Thank you so much for the excellent guide. Really wish I had stumbled upon it sooner.

Reply
aQuQu
2/21/2018 10:59:51 am

When I pick up Jahan and Madora they're already at third level, theirs attributes are badly distributed and they've rubish talents like "Scientist". How do you do it? Do you reset all skill and then you buy all spells again? Thanks in advance, awesome guide :)

Reply
Chevy
8/6/2018 04:33:50 am

@ aQuQu,
I think he uses a mod that makes you able to create 4 source hunters at character creation in stead of 2.

Reply
Ssenkrad_II
8/6/2018 12:35:00 pm

I use no mods. I make that very clear. If I did the "optimal build guide" wouldn't make any sense.

You build around the crap they come with which is why certain recruits are better than others. This is all explained in related sections:

Party Composition
Henchmen and Companions




Leave a Reply.

    Divinity Original Sin Enhanced Edition Tactician/Advanced Guide

    Ssenkrad_II

    Guide Index

    All

    Changes From Original
    General Gameplay Tips
    General Combat Tips
    Traits
    The Four Elemental Rooms
    Party Composition
    Henchmen and Companions
    Build Guide "How To"
    1. Power Build: Ranger
    2. Power Build: Dual Wielding Grenade Wizard
    3. Wild Card Build: Shadowblade
    4. Synergy Build: Leadership Knight
    5. The Mule
    Spells/Skills/Items/ Abilities Overview
    Spells/Skills/Items/
    ​Abilities Specific
    Crafting; All You Need to Know
    FAQ
    Character Creation
    Cyseal
    Luculla Forest A
    Hiberheim
    Luculla Forest B
    Phantom Forest
    End Game Stats
    End Game Bosses
© Ashley and Micah English and The II, 2019. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Ssenkrad_II and The II with appropriate and specific direction to the original content.